Echo Writes Code

geometry.rs

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#[derive(Clone, Debug, Default)]
pub struct Vector2D<T> {
  x: T,
  y: T,
}

impl<T: Default> Vector2D<T> {
  pub fn zero() -> Vector2D<T> {
    Vector2D {
      x: T::default(),
      y: T::default(),
    }
  }
}

impl<T: Copy> Vector2D<T> {
  pub fn new(x: T, y: T) -> Vector2D<T> {
    Vector2D {
      x,
      y,
    }
  }

  pub fn x(&self) -> T {
    self.x
  }

  pub fn y(&self) -> T {
    self.y
  }
}

#[derive(Clone, Debug, Default)]
pub struct Vector4D<T> {
  x: T,
  y: T,
  z: T,
  w: T,
}

impl<T: Default> Vector4D<T> {
  pub fn zero() -> Vector4D<T> {
    Vector4D {
      x: T::default(),
      y: T::default(),
      z: T::default(),
      w: T::default(),
    }
  }
}

impl<T: Copy> Vector4D<T> {
  pub fn new(x: T, y: T, z: T, w: T) -> Vector4D<T> {
    Vector4D {
      x,
      y,
      z,
      w,
    }
  }

  pub fn x(&self) -> T {
    self.x
  }

  pub fn y(&self) -> T {
    self.y
  }

  pub fn z(&self) -> T {
    self.z
  }

  pub fn w(&self) -> T {
    self.w
  }
}