reporter.cpp
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#include "crucible/test/reporter.hpp" #include "crucible/core/assert.hpp" #include "crucible/test/console_reporter.hpp" namespace crucible { Reporter::Reporter(std::unique_ptr<AbstractReporter> implementation) : my_implementation { std::move(implementation) } {} auto Reporter::handle_empty_suite(std::string const &name) -> void { CRUCIBLE_ASSERT_NE(my_implementation, nullptr); my_implementation->handle_empty_suite(name); } auto Reporter::handle_suite_start(std::string const &name) -> void { CRUCIBLE_ASSERT_NE(my_implementation, nullptr); my_implementation->handle_suite_start(name); } auto Reporter::handle_group_start(std::string const &group) -> void { CRUCIBLE_ASSERT_NE(my_implementation, nullptr); my_implementation->handle_group_start(group); } auto Reporter::handle_group_end(std::string const &group) -> void { CRUCIBLE_ASSERT_NE(my_implementation, nullptr); my_implementation->handle_group_end(group); } auto Reporter::handle_suite_end(std::size_t const pass_count, std::size_t const fail_count, std::size_t const scenario_count, std::size_t const fixture_count) -> void { CRUCIBLE_ASSERT_NE(my_implementation, nullptr); my_implementation->handle_suite_end(pass_count, fail_count, scenario_count, fixture_count); } auto Reporter::handle_scenario_start(Scenario const &scenario) -> void { CRUCIBLE_ASSERT_NE(my_implementation, nullptr); my_implementation->handle_scenario_start(scenario); } auto Reporter::handle_scenario_end(Scenario const &scenario, Outcome const &outcome) -> void { CRUCIBLE_ASSERT_NE(my_implementation, nullptr); my_implementation->handle_scenario_end(scenario, outcome); } auto Reporter::handle_fixture_start(Fixture const &fixture) -> void { CRUCIBLE_ASSERT_NE(my_implementation, nullptr); my_implementation->handle_fixture_start(fixture); } auto Reporter::handle_fixture_end(Fixture const &fixture, Outcome const &outcome) -> void { CRUCIBLE_ASSERT_NE(my_implementation, nullptr); my_implementation->handle_fixture_end(fixture, outcome); } auto Reporter::set_show_fixtures(bool const show_fixtures) -> void { CRUCIBLE_ASSERT_NE(my_implementation, nullptr); my_implementation->set_show_fixtures(show_fixtures); } auto make_console_reporter() -> Reporter { return Reporter { std::make_unique<ConsoleReporter>() }; } }