window.rs
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use crate::geometry::{ Vector2D };
use std::cell::{ OnceCell };
enum LazyWindowState<B: WindowBuilder> {
Builder(B),
Window(B::Output),
}
impl<B: WindowBuilder> std::fmt::Debug for LazyWindowState<B>
where
B: std::fmt::Debug,
<B as WindowBuilder>::Output: std::fmt::Debug,
{
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
match *self {
LazyWindowState::Builder(ref b) => {
f.debug_tuple("Builder")
.field(b)
.finish()
},
LazyWindowState::Window(ref w) => {
f.debug_tuple("Window")
.field(w)
.finish()
},
}
}
}
pub struct LazyWindow<B: WindowBuilder> {
state: OnceCell<LazyWindowState<B>>,
}
impl<B: WindowBuilder> std::fmt::Debug for LazyWindow<B>
where
B: std::fmt::Debug,
<B as WindowBuilder>::Output: std::fmt::Debug,
{
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.debug_struct("LazyWindow")
.field("state", &self.state)
.finish()
}
}
impl<B: WindowBuilder> LazyWindow<B> {
pub fn new(builder: B) -> LazyWindow<B> {
LazyWindow {
state: LazyWindowState::Builder(builder).into(),
}
}
pub fn initialize(&mut self) {
let Some(state) = self.state.take() else {
panic!("self.state should always be set by LazyWindow::new()");
};
let new_state = if let LazyWindowState::Builder(builder) = state {
LazyWindowState::Window(builder.build())
} else {
state
};
let Ok(()) = self.state.set(new_state) else {
panic!("self.state should be empty after OnceCell::take()");
};
}
pub fn window(&self) -> &<B as WindowBuilder>::Output {
let Some(state) = self.state.get() else {
panic!("self.state should always be set by LazyWindow::new()");
};
match *state {
LazyWindowState::Builder(_) => panic!("LazyWindow::initialize() should always be called prior to LazyWindow::window()"),
LazyWindowState::Window(ref window) => window,
}
}
pub fn window_mut(&mut self) -> &mut <B as WindowBuilder>::Output {
let Some(state) = self.state.get_mut() else {
panic!("self.state should always be set by LazyWindow::new()");
};
match *state {
LazyWindowState::Builder(_) => panic!("LazyWindow::initialize() should always be called prior to LazyWindow::window()"),
LazyWindowState::Window(ref mut window) => window,
}
}
}
impl<B: WindowBuilder> From<B> for LazyWindow<B> {
fn from(builder: B) -> LazyWindow<B> {
LazyWindow::new(builder)
}
}
pub trait WindowBuilder {
type Output: Window;
fn build(self) -> Self::Output;
}
pub trait WindowDelegate {
fn on_close(&mut self) {
}
}
pub trait Window {
fn resolution(&self) -> Vector2D<u32>;
}