text.hpp
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#ifndef CRUCIBLE_PARSING_TEXT_HPP #define CRUCIBLE_PARSING_TEXT_HPP #include "crucible/core/constant_error.inl" #include "crucible/core/error_chain.inl" #include "crucible/core/none.hpp" #include "crucible/parsing/result.inl" #include <cstddef> #include <string_view> namespace crucible::parsing::text { struct CharacterSequenceMismatch final : core::constant_error::ConstantError<CharacterSequenceMismatch> { static constexpr char const message[] = "Character sequence mismatch"; }; struct TextError final : core::error_chain::ErrorChain<TextError, CharacterSequenceMismatch> { using ErrorChain::ErrorChain; static constexpr char const message[] = "Parse error in text primitive"; }; class TextState final { public: explicit TextState(std::string_view const &input); TextState(std::string_view const &input, std::size_t const code_unit_offset); [[nodiscard]] auto is_finished() const -> bool; [[nodiscard]] auto get_remaining_code_units_in_input() const -> std::string_view; [[nodiscard]] auto advance_by_code_units(std::size_t const code_unit_count) const -> TextState; [[nodiscard]] auto format_location() const -> std::string; private: std::string_view my_input {}; std::size_t my_code_unit_offset { 0 }; }; class CharacterSequence final { public: using StateType = TextState; using ErrorType = TextError; using ValueType = core::none::None; using RejectType = result::Reject<StateType, ErrorType>; using AcceptType = result::Accept<StateType, ValueType>; using ResultType = core::result::Result<RejectType, AcceptType>; explicit CharacterSequence(std::string_view character_sequence); [[nodiscard]] auto operator()(StateType const &state) const -> ResultType; private: std::string my_character_sequence {}; }; } #endif // CRUCIBLE_PARSING_TEXT_HPP