Echo Writes Code

suite.cpp

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#include "crucible/testing/suite.inl"

#include <cstddef>
#include <memory>

namespace crucible::testing::suite {
  struct Suite::ConstructorPermission {};

  auto Suite::get_reference() -> Suite & {
    static auto instance = std::make_unique<Suite>(ConstructorPermission());
    return *instance;
  }

  Suite::Suite(ConstructorPermission const &) {
  }

  auto Suite::add_scenario(std::string const &name, scenario::ScenarioFunction const &function) -> void {
    my_scenarios.emplace_back(name, function);
  }

  auto Suite::execute(reporter::Reporter &reporter) -> bool {
    reporter.handle_suite_start();
    execute_fixtures<fixture::BeforeAll>(reporter);

    if (my_scenarios.empty()) {
      reporter.handle_empty_suite();
    } else {
      execute_scenarios(reporter);
    }

    execute_fixtures<fixture::AfterAll>(reporter);
    reporter.handle_suite_end(my_pass_count, my_fail_count, my_fixture_count);

    return my_fail_count == 0;
  }

  auto Suite::execute_scenarios(reporter::Reporter &reporter) -> void {
    for (auto &scenario : my_scenarios) {
      reporter.handle_scenario_start(scenario);
      execute_fixtures<fixture::BeforeEach>(reporter);

      auto const outcome = scenario.execute();

      reporter.handle_scenario_end(scenario, outcome);
      execute_fixtures<fixture::AfterEach>(reporter);

      if (outcome.passed()) {
        ++my_pass_count;
      } else {
        ++my_fail_count;
      }
    }
  }

  ScenarioRegistrar::ScenarioRegistrar(std::string const &name, scenario::ScenarioFunction const &test) {
    auto &suite = suite::Suite::get_reference();
    suite.add_scenario(name, test);
  }
}