transcoding.cpp
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#include "crucible/windows/transcoding.hpp" #include <Windows.h> #include <limits> namespace crucible::windows::transcoding { auto transcode_utf8_to_utf16(std::string const &utf8) -> TranscodingResult<std::wstring> { constexpr ::UINT CODEPAGE = CP_UTF8; constexpr ::DWORD FLAGS = MB_ERR_INVALID_CHARS; if (utf8.size() > std::numeric_limits<int>::max()) { return core::result::make_failure<TranscodingError>(InputTooLarge()); } auto const utf8_size = static_cast<int>(utf8.size()); int const required_size = ::MultiByteToWideChar(CODEPAGE, FLAGS, utf8.data(), utf8_size, nullptr, 0); if (required_size <= 0) { return core::result::make_failure<TranscodingError>(MultiByteToWideCharFailed()); } std::wstring utf16(required_size, L'\0'); int const characters_written = ::MultiByteToWideChar(CODEPAGE, FLAGS, utf8.data(), utf8_size, utf16.data(), required_size); if (characters_written <= 0) { return core::result::make_failure<TranscodingError>(MultiByteToWideCharFailed()); } else if (characters_written != required_size) { return core::result::make_failure<TranscodingError>(OutputTruncated()); } else { return core::result::make_success(std::move(utf16)); } } auto transcode_utf16_to_utf8(std::wstring const &utf16) -> TranscodingResult<std::string> { constexpr ::UINT CODEPAGE = CP_UTF8; constexpr ::DWORD FLAGS = WC_ERR_INVALID_CHARS; ::LPCCH default_character = nullptr; ::LPBOOL used_default_character = nullptr; if (utf16.size() > std::numeric_limits<int>::max()) { return core::result::make_failure<TranscodingError>(InputTooLarge()); } auto const utf16_size = static_cast<int>(utf16.size()); int const required_size = ::WideCharToMultiByte(CODEPAGE, FLAGS, utf16.data(), utf16_size, nullptr, 0, default_character, used_default_character); if (required_size <= 0) { return core::result::make_failure<TranscodingError>(WideCharToMultiByteFailed()); } std::string utf8(required_size, '\0'); int const bytes_written = ::WideCharToMultiByte(CODEPAGE, FLAGS, utf16.data(), utf16_size, utf8.data(), required_size, default_character, used_default_character); if (bytes_written <= 0) { return core::result::make_failure<TranscodingError>(WideCharToMultiByteFailed()); } else if (bytes_written != required_size) { return core::result::make_failure<TranscodingError>(OutputTruncated()); } else { return core::result::make_success(std::move(utf8)); } } }